Meet the Game Designer: Dean Sullivan

September 29, 2016 is the launch date for the Kickstarter Campaign to fund the development of The Last Goddess. The Last Goddess is a squad-based point-and-click adventure mystery game set in near-future Florida. Dean Sullivan, the game designer, shares some background about his experience in making video games and what led him to starting this new project.

Have you made any other games before? What were they?
Yes, I have made other games before. The Last Goddess is my third game, and prior to this I worked on Adventures in Research (for which I served as Project Lead and programmer). Adventures in Research is a choose-your-own-adventure style game, intended to teach undergraduates about information literacy. It has been used for several semesters in a 2 credit-hour course at the University of West Georgia.

My first game, Ozzie and the Quantum Playwright, was submitted for my undergraduate honors thesis project in 2001, and released online for free in 2002. It was a point-and-click adventure set at a university. It was a very ambitious project for its schedule and budget, but despite this, has some fans (there are videos and reviews online for it). There were many lessons learned during development of this game. 

                                   Title screen for The Last Goddess

                                   Title screen for The Last Goddess

What inspired you to make The Last Goddess?
About a year after I finished Adventures in Research, I was ready to make another game. Inspired by a recent river tubing trip, I wanted to make a game about a group of professional river tube racers. I worked on this game for a few months, but it just wasn’t fun to play, and I felt that it failed to capture what I found appealing about river tubing. I decided that my strengths lie in creating narrative-driven games, so I started to think of a story that would provide a strong foundation for a point-and-click adventure game. The story of The Last Goddess was something that I had written bits and pieces of over the years, not really sure where it would lead. Once I started adapting it into a video game, it all really started to come together.

One thing that I want to accomplish with The Last Goddess is not have just one protagonist (or character that the player controls). I want a team of characters that will form over the early parts of the story, and then provide a kind of ensemble cast feeling. Even at the current stage of development, I am confident that The Last Goddess brings new things to the point-and-click adventure game genre.

Don’t forget to join us on Kickstarter on September 29, 2016!  Help us spread the word by signing up for our Thunderclap campaign http://thndr.me/VlZgf1
When you sign up, Thunderclap will post one scheduled message on the 29th to your social media networks letting people know that the Kickstarter has launched.  Thank you for your interest and support in the game!